Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Saturday, October 15, 2016

Halloween Sculpt Off

Last Tuesday our 3d Class was challenged by our professor to come up with a spooky sculpt in the spirit of Halloween made in Zbrush during class time. When finished we printed them out and we had the majority of FIEA both cohort and faculty, vote on them.

Thursday, October 13, 2016

3D Class Week 07 Bake Maps and Digital Painting for a Prop

For this week's 3D homework we had to grab a proxy cannon mesh that was given to us, bake a highpoly mesh unto it and add  textures of wear and tear in Substance Painter. This was a very fun project and it took about 3 hours to complete.


Monday, October 3, 2016

3D Class Week 06 UV and Digital Sculpting for a Prop

Hello all, For this week's assignment we were to UV a proxy cannon and then turn it from a low-res mesh to a high-res mesh in Maya and then export that asset as an OBJ in order to detail it in ZBrush. After UVing, I added some edges using the multicut tool in Maya in order to give some of the edges more support so that the pieces would hold their form in smooth preview. Then I exported the file as an OBJ and brought it into ZBrush where I added details using mainly the Dam_Brush and the stamp with a custom alpha channel. After all of that I was able to Decimate the cannon and bring it down from 36 mil polys to around 4 mil. Lastly I exported the Cannon as an OBJ again after decimation.




Cannon after detailing in ZBrush

Cannon After Decimation

Monday, September 26, 2016

3D Class Week 05 Modeling A Prop

For this week's assignment, we were to model a proxy prop cannon for a video game in Maya and export it to Unreal. We were to stay under 1000 tris  which I manage to do 876 total tris. Also, the project took me a total of 2 hours with lighting and everything, plus watching the tutrial video.





Monday, September 19, 2016

3D Week 04 Lego Project Part 02

For this weeks 3D project, we created brand new Lego pieces to broaden our Lego library and create an even bigger world than last time. This time around we divided up into 4 teams of 6 people each to create an amazing project together. The teams where as follows.

The Air Transportation Team:
Boo Roseman, Mathew Trupiano, Kendall Robertson, Yunhao Huo, Tiffany Brodie, Hezekaiah Olopade.

The Character Team:
Ryan Hill, Lindsay Green, Mathew Young, Chelsea Ziu, Kay Ghering, Melissa Almirall

The Environment Team:
Leah Augustine, Anthony Ballinas, William Perez-Valines, Bailey Steggerda, Noel Graham, Paul Salas

The Land Transportation Team:
Francisco Romero, Micheal Vogel, Raymond, Halley, Yanjun Chen, Connor Hollis, Sam Moss

The grand total time of me working on this project was about 8 hours.






Below is the platform and Bridge that I built out of Legos

Concept By Will Perez-Valines

Concept By Will Perez-Valines

Concept By Leah Augustine

Concept By Leah Augustine





The Following is the combined effort of all the artists. Also, lighting by Leah Augustine. 











Monday, September 12, 2016

Week 03 Lego Project Part 01

My team finalized our Lego Fallout inspired world and it looks like this. Special thanks to Hezakiah Olopade,  and Matt Young for lending their amazing creative talent to put this thing together.




And here is all of our work together







Thursday, September 8, 2016

Week 03 Lego Project Part 01

This week's project was to create a Lego piece 1 per person in a group of 3. My group includes Matt YoungHezekiah Olopade, and myself.

Reference Picture







Monday, September 5, 2016

3D Week 2 (Minecraftish Level)


In this assignment I was to create a cube in Maya, UV it and texture it to look like a minecraft sort of block. Then I would go in Unreal Engine 4 and create a level using that cube. We learned how to use add a texture image to a material instance in UE4. Now this level was so big that I decided I should add a video of the player exploring the castle which you can find in the bottom of this post. The whole project took me 12 hours to complete from creating the cube, painting the textures in Photoshop and building in UE4. Enjoy!