For this week's assignment, we were to model a proxy prop cannon for a video game in Maya and export it to Unreal. We were to stay under 1000 tris which I manage to do 876 total tris. Also, the project took me a total of 2 hours with lighting and everything, plus watching the tutrial video.
Model and display turned out rather nice. Was expecting to see the image planes displayed in Maya, but I can tell that you followed the proportions. Would have been nice to see the back of the model.
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