This week our Tinman group got together to really nail down a shape for the Tinman so that he has both appeal and a distinct shape that will set him appart from all the other characters. After that, we made a rough proxy model of him on Maya and threw him on Unreal to see how he looks. We also sat together to get the environment figured out and the set dressing.
Again my team consists of:
Leah Augustine - Team Leader
Boo Roseman
Kay Ghering
Yanjun Chen
Connor Hollis
For this assignment I worked on some quick silhouettes of the Tinman, a quick 2D render of the Tinman and a design for his axe as well as a 3D proxy model.
Nice work on your final design, I was really hoping that the silhouettes would have the same height information as your final design. Nice work!
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