For this week's 3D homework we had to grab a proxy cannon mesh that was given to us, bake a highpoly mesh unto it and add textures of wear and tear in Substance Painter. This was a very fun project and it took about 3 hours to complete.
Thursday, October 13, 2016
Wednesday, October 12, 2016
2D Class Week 08 Artist Discovery
This week we split into teams in class to rework The Wizard of Oz using Tim Burton as inspiration for the style. In the team I am in, we are going to be looking at the Tin Man and redesigning him. So in the next few days/weeks we will be doing some research and posting it on the blog. Then we will put it all together with the other teams who have, The Witch (includes the flying monkeys), The Scarecrow, and The Lion.
My team members are:
-Leah Augustine
-Boo Roseman
-Kay Ghering
-Yanjun Chen
-Connor Hollis
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| I gathered some images, put them on pinterest and also did some research into Timburton and Don't Starve |
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| I also researched animation styles and facial animations for the Tinman |
My team members are:
-Leah Augustine
-Boo Roseman
-Kay Ghering
-Yanjun Chen
-Connor Hollis
Tuesday, October 11, 2016
2D Class Week 07 Basic Lighting
This week we look into basic three point lighting, we set up a reference photograph image of an object of our choosing and then we go into photoshop and replicate it the best we can.
Tuesday, October 4, 2016
2D Class Week 06 Value
This week we were given a black and white image that was linework only. We were to bring it into photoshop and give it some value with black and white only.
Total time was about 3 hours
Total time was about 3 hours
Monday, October 3, 2016
3D Class Week 06 UV and Digital Sculpting for a Prop
Hello all, For this week's assignment we were to UV a proxy cannon and then turn it from a low-res mesh to a high-res mesh in Maya and then export that asset as an OBJ in order to detail it in ZBrush. After UVing, I added some edges using the multicut tool in Maya in order to give some of the edges more support so that the pieces would hold their form in smooth preview. Then I exported the file as an OBJ and brought it into ZBrush where I added details using mainly the Dam_Brush and the stamp with a custom alpha channel. After all of that I was able to Decimate the cannon and bring it down from 36 mil polys to around 4 mil. Lastly I exported the Cannon as an OBJ again after decimation.
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| Cannon after detailing in ZBrush |
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| Cannon After Decimation |
Tuesday, September 27, 2016
2D Class Week 05 Silhouettes
For this week's assignment we created Silhouettes of either characters, environment or weapons. I chose to do characters, so I created 9 variations of a warrior type character who often wields a close ranged weapon.
The total time on this assignment was about 1.5 hours.
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| This is the Handout provided by Nick Zuccarello |
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Monday, September 26, 2016
3D Class Week 05 Modeling A Prop
For this week's assignment, we were to model a proxy prop cannon for a video game in Maya and export it to Unreal. We were to stay under 1000 tris which I manage to do 876 total tris. Also, the project took me a total of 2 hours with lighting and everything, plus watching the tutrial video.
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