So I every Friday for the first few weeks of FIEA we had figure drawing class so that we can get a good grasp of human anatomy and some more drawing concepts.
Out of all the great drawings I got to do in there I chose these 3 to show up in this blog.
William Perez-Valines FIEA Art Blog
Sunday, December 11, 2016
Tuesday, December 6, 2016
Week 15 Final Delivery (All Material)
For this week we needed to present the work that we have done so far with any updates that we have created for the Wizard of Oz VR experience.
I was tasked to update the leaves texture that will be falling via a sprite generator that Yan created. I also grabbed the layouts that the rest of the team had assembled and updated their layout. Finally I updated my own Tinman concept layout sheet so that it shows the progression of his design.
I was tasked to update the leaves texture that will be falling via a sprite generator that Yan created. I also grabbed the layouts that the rest of the team had assembled and updated their layout. Finally I updated my own Tinman concept layout sheet so that it shows the progression of his design.
Tuesday, November 29, 2016
2D Class Week 14 Concept Round (Final Color)
For this week I had the task to develop the Tinman character more and create different color options for the designs. I did three separate ones, one that had some rust coloring on it to suggest that he has been stuck in place for a little bit. The next one was a cleaner version of him just to try out some more different colors, and the last one was a version that makes him look more abandoned and aged as nature has grown over his body and you can see the wear and tear on his body.
I also updated the Layout following the suggestions that our professor Nick gave us by lowering the Title and giving it a layer style so that it glows and also added some leaves on the corners as a style.
Monday, November 21, 2016
2D Class Week 13 Concept Round (Value Pass 02)
For this week, we looked at the designs that were made for the Tinman along with Nick and he gave us some critiques as to what he liked from each one and what to improve. I combined some of the elements from the favorite of the six into the new redesigns and then explored some new ideas and developed the whole design a little further.
I also worked on the layout for the Tinman group according to feedback from our professor.
I also worked on the layout for the Tinman group according to feedback from our professor.
Tuesday, November 15, 2016
2D Class Week 12 Concept Round (Value Pass 01)
For this week we took a look at all of our designs from last week and grab the strongest of the bunch and condensed them to 6 new designs and also brought in some value work to better describe the shape and details of the character.
I also updated the layout for our team with the help of Bailey and Leah
I also updated the layout for our team with the help of Bailey and Leah
Monday, November 7, 2016
2D Class Week 11 Concept Round 01 (Thumbnails)
For this week's 2D assignment, our team was tasked to develop the Wizard of Oz Tim Burton's style a little further and create 10 thumbnails of the characters redesigned as well as 10 thumbnails for the environment.
For our team specifically I created 10 thumbnails of the Tinman.
I also made a quick bust like illustration of one possible version of the Tinman.
For our team specifically I created 10 thumbnails of the Tinman.
I also made a quick bust like illustration of one possible version of the Tinman.
Sunday, October 30, 2016
2D Class Week 10 Concept Discovery With 3D
This week in 2D class we were experimenting with toon shaders in Maya and we also as a group cleaned up and fixed things that our professor gave us notes on to fix.
I grabbed the Tinman proxy that Boo had made and applied a 3 tone toon shader to it. Then I applied toon lines to it and worked with the profile lines and intersection line attributes in order to give it a designer look and feel.
Afterwards I did some drew over the images to see where we can improve on the character design. I came up with 2 different variations and then Boo came up with a more different variation. We put them next to each other and grabbed whichever piece appealed the most to us.
I also did some draw overs of the face tree on the environment side of things. Plus a couple of ideas that I was throwing around for what the face on the tree might look like.
I grabbed the Tinman proxy that Boo had made and applied a 3 tone toon shader to it. Then I applied toon lines to it and worked with the profile lines and intersection line attributes in order to give it a designer look and feel.
Boo's Tinman Proxy |
Boo's Tinman Proxy |
This is the Tinman After I applied the Toon Shader and Toon Lines |
This is the Tinman After I applied the Toon Shader and Toon Lines |
Afterwards I did some drew over the images to see where we can improve on the character design. I came up with 2 different variations and then Boo came up with a more different variation. We put them next to each other and grabbed whichever piece appealed the most to us.
First attempt at a Draw over |
Second attempt at a Draw over |
Boo's Draw over |
Last attempt at a draw over with all the favorite pieces together |
I drew a couple of options for faces for the tree |
Here is a tree, not all designs can be diamonds. |
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