Sunday, October 30, 2016

2D Class Week 10 Concept Discovery With 3D

This week in 2D class we were experimenting with toon shaders in Maya and we also as a group cleaned up and fixed things that our professor gave us notes on to fix.

I grabbed the Tinman proxy that Boo had made and applied a 3 tone toon shader to it. Then I applied toon lines to it and worked with the profile lines and intersection line attributes in order to give it a designer look and feel.


Boo's Tinman Proxy

Boo's Tinman Proxy

This is the Tinman After I applied the Toon Shader and Toon Lines

This is the Tinman After I applied the Toon Shader and Toon Lines

Afterwards I did some drew over the images to see where we can improve on the character design. I came up with 2 different variations and then Boo came up with a more different variation. We put them next to each other and grabbed whichever piece appealed the most to us.

First attempt at a Draw over

Second attempt at a Draw over

Boo's Draw over

Last attempt at a draw over with all the favorite pieces together
I also did some draw overs of the face tree on the environment side of things. Plus a couple of ideas that I was throwing around for what the face on the tree might look like.

I drew a couple of options for faces for the tree

My first concept of the tree I envisioned 2 branches that would come together to form a heart. The reasoning behind that was that it would serve as a beacon for the Tinman to want to chop it down in search of a heart of his own. 

This was my second go at the face tree and this was actually the design that we decided to go with because the curvature of the trunk is appealing to us and it kind of spreads out at the top more than the original.

Here is a tree, not all designs can be diamonds. 



Tuesday, October 25, 2016

2D Class Week 09 Shape Language

This week our Tinman group got together to really nail down a shape for the Tinman so that he has both appeal and a distinct shape that will set him appart from all the other characters. After that, we made a rough proxy model of him on Maya and threw him on Unreal to see how he looks. We also sat together to get the environment figured out and the set dressing.

Again my team consists of:
Leah Augustine - Team Leader
Boo Roseman
Kay Ghering
Yanjun Chen
Connor Hollis

For this assignment I worked on some quick silhouettes of the Tinman, a quick 2D render of the Tinman and a design for his axe as well as a 3D proxy model.












Saturday, October 15, 2016

Halloween Sculpt Off

Last Tuesday our 3d Class was challenged by our professor to come up with a spooky sculpt in the spirit of Halloween made in Zbrush during class time. When finished we printed them out and we had the majority of FIEA both cohort and faculty, vote on them.

Thursday, October 13, 2016

3D Class Week 07 Bake Maps and Digital Painting for a Prop

For this week's 3D homework we had to grab a proxy cannon mesh that was given to us, bake a highpoly mesh unto it and add  textures of wear and tear in Substance Painter. This was a very fun project and it took about 3 hours to complete.


Wednesday, October 12, 2016

2D Class Week 08 Artist Discovery

This week we split into teams in class to rework The Wizard of Oz using Tim Burton as inspiration for the style. In the team I am in, we are going to be looking at the Tin Man and redesigning him. So in the next few days/weeks we will be doing some research and posting it on the blog. Then we will put it all together with the other teams who have, The Witch (includes the flying monkeys), The Scarecrow, and The Lion.


I gathered some images, put them on pinterest and also did some research into Timburton and Don't Starve

I also researched animation styles and facial animations for the Tinman


My team members are:
-Leah Augustine
-Boo Roseman
-Kay Ghering
-Yanjun Chen
-Connor Hollis

Tuesday, October 11, 2016

2D Class Week 07 Basic Lighting

This week we look into basic three point lighting, we set up a reference photograph image of an object of our choosing and then we go into photoshop and replicate it the best we can.



Tuesday, October 4, 2016

2D Class Week 06 Value

This week we were given a black and white image that was linework only. We were to bring it into photoshop and give it some value with black and white only.



Total time was about 3 hours

Monday, October 3, 2016

3D Class Week 06 UV and Digital Sculpting for a Prop

Hello all, For this week's assignment we were to UV a proxy cannon and then turn it from a low-res mesh to a high-res mesh in Maya and then export that asset as an OBJ in order to detail it in ZBrush. After UVing, I added some edges using the multicut tool in Maya in order to give some of the edges more support so that the pieces would hold their form in smooth preview. Then I exported the file as an OBJ and brought it into ZBrush where I added details using mainly the Dam_Brush and the stamp with a custom alpha channel. After all of that I was able to Decimate the cannon and bring it down from 36 mil polys to around 4 mil. Lastly I exported the Cannon as an OBJ again after decimation.




Cannon after detailing in ZBrush

Cannon After Decimation